Instrument design—an exploration of human-to-object relationship through form, proximity, and sound.

Work — Branchstrument


We spend a lot of our time interacting with objects. Most of these objects are seemingly insensitive—or unaware—of our presence. What if they weren’t? What if our creations began to be aware of our presence in more human-like ways?

This project began to take form through found materials. In an effort to forward the connection between nature and technology, a decision to push the juxtaposition of something literally natural was made.

A fallen branch is the dominant formal layer which is woven in artifacts of its technological counterpart. Cables, sensors, and lights cover its skin as if the two have become one. This outer layer of technology is used to develop a proximity and potentiometer based interface for sound synthesis.

Your distance to Branchstrument and adjustment of multiple potentiometers affect light and sound responses. These responses were developed with personality in mind. A bubbling speech and increased excitement to approaching viewers begins to bring life and personality to its essence.



Below are some process highlights from the creation of Branchstrument.



Repurposed wood, fallen tree branch, neopixel rings, Arduino UNO, potentiometers, infrared depth sensors, three wire cable, 1/4″ audio jack, nuts, bolts, and pipe tape.

Programmed in processing.

Next — The Infestation

Data visualization—a narrative exploring the history of the internet and its "infestuous" growth.